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Week 1: PLAYING WITH UNITY!

Writer's picture: Lily SpearmanLily Spearman

Updated: Oct 6, 2020

Yesterday we had our first Creative Technology Studio class! This week I downloaded Unity and learned about how to use some of the more basic tools. Here are some photos of what I have been working on with Unity and a description of my experience.




Gameplay Description


In my game a loose avocado pit falls from the air and rolls down a series of planes. It hits a red pill shaped object which is not bound by gravity and floats through the air. The avocado pit then hits a stretched out pill shape and they both disappear off screen. The red pill shape floats slowly to the left. It finally hits a cube and they float away together. I found the most difficult piece of this project was making the different objects interact with each other. I would accidentally change the angle of one of the planes and then the sphere would roll faster and miss hitting another object and the whole thing would be thrown off. The most exciting part of making this was realising that the combination of the cylinder and a sphere reminded me of an avocado. I liked the idea of a rogue avocado pit barreling through an avocado maze. Please watch the video of my game below.



Our class is taking inspiration from Rube Goldberg as we go forward and make a "machine" of sorts inside each of our games.

“A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a machine intentionally designed to perform a simple task in an indirect and overly complicated way. Usually, these machines consist of a series of simple unrelated devices; the action of each triggers the initiation of the next, eventually resulting in achieving a stated goal. In the United Kingdom, a similar contrivance is referred to as a "Heath Robinson contraption" after cartoons by the illustrator W. Heath Robinson..”





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